Commit graph

12 commits

Author SHA1 Message Date
1ac5513d2c Role-based access: admin vs superadmin
- Credentials provider now resolves two distinct accounts from env:
    SUPERADMIN_USERNAME / SUPERADMIN_PASSWORD → role "superadmin"
    ADMIN_USERNAME      / ADMIN_PASSWORD      → role "admin"
  The role is carried through the JWT and Session callbacks so the UI
  and API can gate on it. Types extended via types/next-auth.d.ts.
- lib/auth.ts exports requireRole(minRole) and sessionRole(session).
- /api/players POST rejects "op" and "deop" with 403 unless the caller
  is superadmin. All other player actions (whitelist add/remove, ban,
  pardon) remain available to both roles.
- lib/use-role.ts (client hook) exposes role / isSuperadmin / authed
  for UI gating without duplicating session typing.
- PlayerManager: Add-OP button and per-row Deop action are hidden or
  disabled for non-superadmin; when a regular admin is viewing the
  Ops tab, a banner explains the read-only state.
- PlayerDrawer: Make Op / Deop button disabled with tooltip for
  non-superadmin; whitelist, ban, pardon unchanged.
- Navbar: subtle role pill next to the user name ("Super" for
  superadmin amber-tinted, "Admin" for admin).
- Migration note: the existing ADMIN_* credentials now log in as the
  restricted admin role. Set SUPERADMIN_USERNAME + SUPERADMIN_PASSWORD
  in .env.local to retain operator-management ability. A placeholder
  superadmin account was generated in .env.local; the password is in
  the commit terminal output only, not the repo.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:52:05 -06:00
3a69dc9243 Rich per-player stats + pick-your-metric leaderboard
- lib/player-stats.ts: single computePlayerStats() reads every
  world/stats/<uuid>.json plus world/advancements/<uuid>.json and joins
  with usercache.json. Returns a flat PlayerStats record per player:
  playtime, longest life, mob/player kills, deaths, K/D, damage dealt
  and taken (HP-scaled), blocks mined, items used / crafted / picked up
  (+ unique), distance (summed across all _one_cm stats), chest opens,
  nether/end trips, villager trades, fish caught, animals bred, and
  advancements (non-recipe) / recipes unlocked.
- New GET /api/players/stats (authed, 60s memo). Existing
  /api/players/playtime now returns a thin projection of the same
  computed data (shared cache key keeps both endpoints cheap).
- New components/Leaderboard.tsx with a metric select grouped into
  Time / Combat / World / Exploration / Progression / Economy (22
  metrics). Sorts descending, top 10 with "show all" toggle, smart
  number formatting (1.2k / 3.4M / HP / km). Replaces the old
  PlaytimeLeaderboard in the Players tab.
- PlayerDrawer upgraded: uses the full stats payload, shows small
  tiles for Kills / Deaths / K/D / Advs / Mined / Crafted / Distance
  alongside Playtime + Last seen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:37:50 -06:00
9ccd4ca772 Per-player playtime tracking + sparkline hover tooltips
- New GET /api/players/playtime (authed): reads each vanilla stats file
  under /home/minecraft/server/world/stats and maps uuid→name via
  usercache.json. Returns playtime in ticks and hours, plus file mtime
  as "last seen". Memoized 60s via lib/cache#memoAsync.
- New PlaytimeLeaderboard card in the Players tab:
    - Rank, avatar (click → PlayerDrawer), relative last-seen, hours.
    - Top 10 by default with toggle to show all; combined hours badge.
- PlayerDrawer surfaces the player's total hours + last-seen using the
  same cached playtime query, plus fills in UUID if the player is not
  in ops/whitelist/banned.
- lib/time.ts: formatHours() — minutes under 1h, "H.Hh" under a day,
  "Dd Hh" above.
- Analytics sparklines gain hover/touch tooltips:
    - Timestamps threaded through from each MetricEntry.
    - SVG overlay captures onMouseMove/onTouchMove, computes nearest
      index by x, draws a dashed guide line + focus dot.
    - Floating tooltip shows HH:MM + formatted value with unit; edge
      clamping keeps it in-frame at the extremes.
    - Per-chart formatValue so RAM shows GB, CPU 0 decimals, Players
      integer, TPS 1 decimal. Keeps the peak-player marker intact.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:24:13 -06:00
7ada9ec7d9 Bundle analyzer, task run-now/toggle/weekly, error reporter, OG image, a11y
- Bundle analyzer: @next/bundle-analyzer wired through next.config.ts,
  new `bun run analyze` script (ANALYZE=true next build).
- Scheduled tasks gain:
  - enabled flag round-tripped via a #DISABLED prefix on the crontab line
    (preserves the mc-task marker + payload for re-enable).
  - PATCH /api/schedule/tasks to toggle enabled.
  - POST /api/schedule/tasks/run to execute a task immediately via
    the same buildCommand used for the cron line (60s timeout, kills
    child on client abort).
  - Weekly preset in the UI (day-of-week selector), broader aria-labels
    on all form selects. Human-readable cron renders "Tue at 04:30"
    and next-run calc accounts for weekly.
  - Hover-reveal Run now / Enable / Disable / Remove actions; disabled
    tasks render at 60% opacity with a "disabled" badge and no next-run.
- /api/errors: minimal append-only JSONL reporter (200ms throttle, UA
  and IP captured, fields length-bounded). Falls back to a stable
  path under /home/minecraft/logs/ and never fails the client on
  logging errors.
- ErrorReporter client (production-only) listens to window.error and
  unhandledrejection, fingerprint-dedups via a bounded in-memory set,
  sends with keepalive so unloads still flush.
- app/opengraph-image.tsx: 1200x630 dynamic PNG with live status dot
  (green/red), player count, address. 60s memo on the status probe.
- A11y: aria-labels on log-line count select, scheduled-restart hour
  and minute selects, copy-server-address button (plus focus-visible
  ring). ModManager selected-mod pill upgraded to role=button with a
  real accessible name and a proper × glyph.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:08:48 -06:00
cf467b26c7 Expanded scheduled tasks + keyboard shortcuts
- scripts/run-task.sh: dispatcher for say / backup / snapshot-prune with
  safe arg handling (message stripped of CR/LF, integer-clamped keep
  count). Logs to ~/logs/mc-dashboard/tasks.log (falls back to /tmp).
- New /api/schedule/tasks GET/POST/DELETE route: stores tasks as
  crontab lines with `# mc-task:<base64(json)>` marker so the UI can
  round-trip them. Strict server-side validation:
    - Cron expression regex (5 fields, * / N / N-N / N,N / */N)
    - say message: 1–120 chars, no newlines/backticks/shell quotes
    - snapshot-prune keep: integer 1–50
    - task id: 16-hex only
  Single-quote-escaped message in the generated shell command.
- ScheduledTasks UI under ServerControls (alongside the existing single
  ScheduledRestart): pick type (Announce / Backup / Prune snapshots),
  preset schedule (daily at HH:MM or every N hours), adds with one
  click. Tasks list shows human-readable schedule + "next in Xh" hint
  computed client-side. Hover-reveal Remove action.
- Admin keyboard shortcuts: when not typing,
    r — refetch the active tab's query keys (toast feedback)
    / — focus the first input/contenteditable in the active panel
    ? — toast the shortcuts cheat sheet
  Chord-free, mirrors existing ⌘K palette and Esc handlers.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 05:57:39 -06:00
359a12ef9d SSE events bridge, PWA service worker, offline banner, lazy admin tabs
- New /api/events SSE endpoint (authed): pushes status every 5s and chat
  on log-file mtime change (~1.5s poll). Heartbeat every 15s, hard-caps
  each stream at 10min so the browser gets a clean auth refresh on
  reconnect. Auto-aborts on client disconnect.
- Factored shared helpers out of the existing routes:
  - lib/server-status.ts (probeStatus, reused by /api/status + SSE)
  - lib/chat-log.ts (parseLogLine, readChatMessages, logMtime, reused by
    /api/chat + SSE)
- EventsBridge client (mounted in Providers) opens one EventSource per
  authed session and writes live data into the TanStack Query cache for
  ["status"] and ["chat"] — no refactor needed in consuming components,
  they keep reading their usual query keys.
- Now that SSE pushes updates, polling intervals bumped: StatusCard and
  ServerControls 10s -> 60s, ChatBridge 5s -> 30s. SSE handles realtime,
  polling is safety fallback.
- OfflineBanner: sticky amber bar when navigator.onLine flips false.
- PWA: minimal public/sw.js with shell + asset cache (network-first for
  HTML, stale-while-revalidate for static assets, never touches /api/*
  or text/event-stream). ServiceWorkerRegister client registers it in
  production only.
- AdminTabs now uses next/dynamic with skeleton fallbacks for Players /
  Chat / Mods / Backups / Logs, keeping initial /admin bundle smaller.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 05:48:00 -06:00
19d66c2de6 Pass 3 next slice: snapshot polish, analytics depth, player drawer
- Snapshots now include recursive sizeBytes (lib/snapshots.ts dirSize),
  rendered as a badge next to mod count.
- Snapshot restore/delete is now type-to-confirm: click Restore/Delete,
  type the literal snapshot name, press Enter or click Confirm. Esc
  cancels, matches the existing wizard Esc handler.
- Analytics card:
  - Uptime ring showing % of datapoints with tps>0 (color-graded
    green/amber/red) + numeric % over selected range.
  - Peak-player marker dot on the Players sparkline + peak caption.
  - "Online now" player list (up to 8) with small PlayerAvatar badges,
    sourced from the latest analytics entry's players[] array.
- Player profile drawer (new):
  - Slide-in right panel opened by clicking any PlayerAvatar.
  - Shows Online / Op / Whitelisted / Banned badges, UUID, ban reason.
  - Quick toggles for op/deop, whitelist add/remove, ban (with reason
    input) and pardon — reuses /api/players POST contract.
  - Global event bus (lib/events.ts) decouples avatars from drawer.
  - Esc / backdrop / close-button dismiss.
- PlayerAvatar now renders as a <button> by default (stopPropagation on
  click, focus-visible ring); pass interactive={false} to opt out (used
  inside the drawer itself).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 05:39:32 -06:00
a011423017 Pass 3 first slice: mod update action, error boundaries, a11y, palette
- New POST /api/mods/update SSE route: per-file Modrinth lookup → snapshot →
  download latest → swap old jar → restart + verify (if server-side) →
  rebuild modpack, with automatic rollback on any failure.
- ModManager: "Update" button next to each mod with an available update,
  plus "Update all (N)" in the installed list header. Reuses the existing
  install timeline UI (same event shape). SSE reader extracted as
  consumeSSE helper.
- Error boundaries: app/error.tsx (scoped), app/admin/error.tsx (admin
  subtree retry), app/not-found.tsx, app/global-error.tsx (hard-fail
  fallback with inline styles, no app shell dependency).
- A11y sweep: aria-pressed + aria-label on LogViewer level chips and
  ModManager side filter; aria-label on admin TabsList; skip-to-content
  link in Navbar targeting <main id="main"> on public + admin pages;
  role/aria-live on install/update timeline; global Esc in ModManager
  clears open confirm prompts and exits search/review wizard steps.
- Command palette (cmdk): global Ctrl/⌘+K dialog mounted in Providers.
  Navigate admin tabs, toggle theme, start/stop/restart server, create
  backup, re-check mod updates, jump to any cached mod/player/snapshot/
  backup. Auth-aware — public users see only Home / Log in / Theme.
- AdminTabs listens to hashchange so palette navigation updates the
  active tab live.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 05:30:23 -06:00
f9ae1afac1 UX polish pass 2: toasts, optimistic updates, mod update detection
- Install sonner; <Toaster> mounted in Providers, auto-tracks theme.
- Toasts replace inline result Alerts across ServerControls, PlayerManager,
  BackupManager, ModManager (install/remove/restore/delete/start/stop).
- PlayerManager: optimistic op/deop/whitelist/ban/pardon via onMutate +
  rollback; UI updates instantly before RCON round-trip.
- Modrinth search results now show author + "updated Xd ago" with full
  timestamp on hover; downloads on its own row.
- New /api/mods/updates endpoint: per-installed-mod Modrinth latest-version
  lookup (parallel, 30min memo). Amber "Update available" badge rendered
  next to installed mod rows when filenames differ.
- PlayerAvatar + Modrinth icons migrated to next/image (unoptimized, size
  hints) — fewer layout shifts.
- Login page surfaces ?error= + NextAuth error codes (CredentialsSignin,
  SessionRequired, etc.), preserves callbackUrl, adds autocomplete hints
  and role="alert". Wrapped in Suspense per Next 16 requirement.
- Snapshots + backups show relative "Xh ago" with exact timestamp on hover
  via new lib/time.ts helper.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 05:11:17 -06:00
6c91f7fef0 UX/UI/perf pass: admin tabs, theme toggle, log polish, mod search, JAR cache
- Admin page split into tabs (Server/Players/Chat/Mods/Backups/Logs) with
  hash + localStorage persistence; inactive tabs no longer mount.
- Log viewer: level color-coding, search, level filter chips, auto-scroll
  toggle, copy button, visible-line count.
- Installed mods list: search field + side filter (all/both/server/client)
  with live count; public ModList gets skeleton + empty states and search.
- Theme toggle with no-flash inline init, localStorage + system preference.
- Layout: full OG / Twitter metadata, title template, keywords,
  dual-theme themeColor, metadataBase.
- lib/mods.ts: per-jar mtime+size parse cache (cold 6s -> warm ~45ms on
  /api/mods for the full mod list); cache eviction on mod removal.
- ChatBridge polling eased 3s -> 5s with 2s stale window.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 04:58:25 -06:00
b6cf8c7cdc Performance: RCON pooling, route caching, parallel status probe
Server:
- lib/cache.ts: tiny TTL memo for hot paths.
- lib/rcon.ts: pooled connection with 30s idle close and one-shot retry;
  was opening a fresh TCP per RCON call.
- /api/status: race protocol-ping + RCON with Promise.any (was sequential
  with 5s timeouts) and memo 3s; adds Cache-Control.
- /api/players: memo 10s, invalidated on mutations.
- /api/mods: getModDetails memo 10s (invalidated on install/remove) —
  eliminates per-request readdirSync/statSync/AdmZip parse.
- /api/analytics: reverse-scan JSONL to window cutoff (O(window) vs O(file))
  and memo 30s.
- /api/logs: memo 2s to throttle journalctl spawns during Live mode.

Client:
- StatusCard + ServerControls: staleTime 5s, both poll every 10s, dedup
  via shared query key.
- Analytics: staleTime 30s; memoize sparkline SVG paths.
- Modrinth search icons + mc-heads avatars: width/height + loading=lazy +
  decoding=async.
- next.config.ts: images.remotePatterns for future next/image migration,
  explicit compress=true.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:59:10 -06:00
dd69c17c3b Initial commit: Minecraft dashboard
Next.js 16 + Tailwind v4 + shadcn v4 dashboard for managing a modded
Forge 1.20.1 server. Includes server controls, player management, mod
manager with Modrinth search and dependency resolution, world backups,
snapshots, analytics, logs, and chat bridge.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:46:58 -06:00