Rich per-player stats + pick-your-metric leaderboard

- lib/player-stats.ts: single computePlayerStats() reads every
  world/stats/<uuid>.json plus world/advancements/<uuid>.json and joins
  with usercache.json. Returns a flat PlayerStats record per player:
  playtime, longest life, mob/player kills, deaths, K/D, damage dealt
  and taken (HP-scaled), blocks mined, items used / crafted / picked up
  (+ unique), distance (summed across all _one_cm stats), chest opens,
  nether/end trips, villager trades, fish caught, animals bred, and
  advancements (non-recipe) / recipes unlocked.
- New GET /api/players/stats (authed, 60s memo). Existing
  /api/players/playtime now returns a thin projection of the same
  computed data (shared cache key keeps both endpoints cheap).
- New components/Leaderboard.tsx with a metric select grouped into
  Time / Combat / World / Exploration / Progression / Economy (22
  metrics). Sorts descending, top 10 with "show all" toggle, smart
  number formatting (1.2k / 3.4M / HP / km). Replaces the old
  PlaytimeLeaderboard in the Players tab.
- PlayerDrawer upgraded: uses the full stats payload, shows small
  tiles for Kills / Deaths / K/D / Advs / Mined / Crafted / Distance
  alongside Playtime + Last seen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
hurkicorgi 2026-04-13 06:37:50 -06:00
parent 9ccd4ca772
commit 3a69dc9243
7 changed files with 521 additions and 214 deletions

View file

@ -1,71 +1,11 @@
import { NextResponse } from "next/server";
import { readdirSync, readFileSync, statSync } from "fs";
import { join } from "path";
import { auth } from "@/lib/auth";
import { memoAsync } from "@/lib/cache";
import { computePlayerStats } from "@/lib/player-stats";
export const dynamic = "force-dynamic";
export const runtime = "nodejs";
const STATS_DIR = "/home/minecraft/server/world/stats";
const USERCACHE = "/home/minecraft/server/usercache.json";
const TICKS_PER_HOUR = 20 * 60 * 60;
type Entry = {
uuid: string;
name: string;
playtimeTicks: number;
playtimeHours: number;
lastPlayedMs: number;
};
type UserCacheEntry = { name: string; uuid: string };
function loadNameMap(): Map<string, string> {
try {
const arr = JSON.parse(readFileSync(USERCACHE, "utf8")) as UserCacheEntry[];
return new Map(arr.map((e) => [e.uuid, e.name]));
} catch {
return new Map();
}
}
function computePlaytime(): Entry[] {
const names = loadNameMap();
let files: string[];
try {
files = readdirSync(STATS_DIR).filter((f) => f.endsWith(".json"));
} catch {
return [];
}
const out: Entry[] = [];
for (const f of files) {
const uuid = f.replace(/\.json$/, "");
const path = join(STATS_DIR, f);
try {
const data = JSON.parse(readFileSync(path, "utf8")) as {
stats?: { "minecraft:custom"?: Record<string, number> };
};
const ticks = Number(
data.stats?.["minecraft:custom"]?.["minecraft:play_time"] || 0
);
const mtime = statSync(path).mtimeMs;
out.push({
uuid,
name: names.get(uuid) || uuid.slice(0, 8),
playtimeTicks: ticks,
playtimeHours: Math.round((ticks / TICKS_PER_HOUR) * 100) / 100,
lastPlayedMs: mtime,
});
} catch {
// Skip unreadable/corrupt stat files
}
}
out.sort((a, b) => b.playtimeTicks - a.playtimeTicks);
return out;
}
export async function GET() {
const session = await auth();
if (!session) {
@ -73,9 +13,18 @@ export async function GET() {
}
try {
const data = await memoAsync("players:playtime", 60_000, async () =>
computePlaytime()
const full = await memoAsync("players:stats", 60_000, async () =>
computePlayerStats()
);
const data = full
.map((p) => ({
uuid: p.uuid,
name: p.name,
playtimeTicks: Math.round(p.playtimeHours * 20 * 60 * 60),
playtimeHours: p.playtimeHours,
lastPlayedMs: p.lastPlayedMs,
}))
.sort((a, b) => b.playtimeHours - a.playtimeHours);
return NextResponse.json(data, {
headers: { "Cache-Control": "private, max-age=60" },
});

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@ -0,0 +1,28 @@
import { NextResponse } from "next/server";
import { auth } from "@/lib/auth";
import { memoAsync } from "@/lib/cache";
import { computePlayerStats } from "@/lib/player-stats";
export const dynamic = "force-dynamic";
export const runtime = "nodejs";
export async function GET() {
const session = await auth();
if (!session) {
return NextResponse.json({ error: "Unauthorized" }, { status: 403 });
}
try {
const data = await memoAsync("players:stats", 60_000, async () =>
computePlayerStats()
);
return NextResponse.json(data, {
headers: { "Cache-Control": "private, max-age=60" },
});
} catch (e) {
return NextResponse.json(
{ error: (e as Error).message },
{ status: 500 }
);
}
}