Minecraft server dashboard (Next.js)
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hurkicorgi 9ccd4ca772 Per-player playtime tracking + sparkline hover tooltips
- New GET /api/players/playtime (authed): reads each vanilla stats file
  under /home/minecraft/server/world/stats and maps uuid→name via
  usercache.json. Returns playtime in ticks and hours, plus file mtime
  as "last seen". Memoized 60s via lib/cache#memoAsync.
- New PlaytimeLeaderboard card in the Players tab:
    - Rank, avatar (click → PlayerDrawer), relative last-seen, hours.
    - Top 10 by default with toggle to show all; combined hours badge.
- PlayerDrawer surfaces the player's total hours + last-seen using the
  same cached playtime query, plus fills in UUID if the player is not
  in ops/whitelist/banned.
- lib/time.ts: formatHours() — minutes under 1h, "H.Hh" under a day,
  "Dd Hh" above.
- Analytics sparklines gain hover/touch tooltips:
    - Timestamps threaded through from each MetricEntry.
    - SVG overlay captures onMouseMove/onTouchMove, computes nearest
      index by x, draws a dashed guide line + focus dot.
    - Floating tooltip shows HH:MM + formatted value with unit; edge
      clamping keeps it in-frame at the extremes.
    - Per-chart formatValue so RAM shows GB, CPU 0 decimals, Players
      integer, TPS 1 decimal. Keeps the peak-player marker intact.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:24:13 -06:00
app Per-player playtime tracking + sparkline hover tooltips 2026-04-13 06:24:13 -06:00
components Per-player playtime tracking + sparkline hover tooltips 2026-04-13 06:24:13 -06:00
lib Per-player playtime tracking + sparkline hover tooltips 2026-04-13 06:24:13 -06:00
public SSE events bridge, PWA service worker, offline banner, lazy admin tabs 2026-04-13 05:48:00 -06:00
scripts Expanded scheduled tasks + keyboard shortcuts 2026-04-13 05:57:39 -06:00
.gitignore Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
AGENTS.md Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
bun.lock Bundle analyzer, task run-now/toggle/weekly, error reporter, OG image, a11y 2026-04-13 06:08:48 -06:00
CLAUDE.md Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
components.json Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
eslint.config.mjs Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
middleware.ts Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
next.config.ts Bundle analyzer, task run-now/toggle/weekly, error reporter, OG image, a11y 2026-04-13 06:08:48 -06:00
package.json Bundle analyzer, task run-now/toggle/weekly, error reporter, OG image, a11y 2026-04-13 06:08:48 -06:00
postcss.config.mjs Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
README.md Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
tsconfig.json Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00

This is a Next.js project bootstrapped with create-next-app.

Getting Started

First, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.

This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.

Learn More

To learn more about Next.js, take a look at the following resources:

You can check out the Next.js GitHub repository - your feedback and contributions are welcome!

Deploy on Vercel

The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.

Check out our Next.js deployment documentation for more details.