- New /api/events SSE endpoint (authed): pushes status every 5s and chat
on log-file mtime change (~1.5s poll). Heartbeat every 15s, hard-caps
each stream at 10min so the browser gets a clean auth refresh on
reconnect. Auto-aborts on client disconnect.
- Factored shared helpers out of the existing routes:
- lib/server-status.ts (probeStatus, reused by /api/status + SSE)
- lib/chat-log.ts (parseLogLine, readChatMessages, logMtime, reused by
/api/chat + SSE)
- EventsBridge client (mounted in Providers) opens one EventSource per
authed session and writes live data into the TanStack Query cache for
["status"] and ["chat"] — no refactor needed in consuming components,
they keep reading their usual query keys.
- Now that SSE pushes updates, polling intervals bumped: StatusCard and
ServerControls 10s -> 60s, ChatBridge 5s -> 30s. SSE handles realtime,
polling is safety fallback.
- OfflineBanner: sticky amber bar when navigator.onLine flips false.
- PWA: minimal public/sw.js with shell + asset cache (network-first for
HTML, stale-while-revalidate for static assets, never touches /api/*
or text/event-stream). ServiceWorkerRegister client registers it in
production only.
- AdminTabs now uses next/dynamic with skeleton fallbacks for Players /
Chat / Mods / Backups / Logs, keeping initial /admin bundle smaller.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Snapshots now include recursive sizeBytes (lib/snapshots.ts dirSize),
rendered as a badge next to mod count.
- Snapshot restore/delete is now type-to-confirm: click Restore/Delete,
type the literal snapshot name, press Enter or click Confirm. Esc
cancels, matches the existing wizard Esc handler.
- Analytics card:
- Uptime ring showing % of datapoints with tps>0 (color-graded
green/amber/red) + numeric % over selected range.
- Peak-player marker dot on the Players sparkline + peak caption.
- "Online now" player list (up to 8) with small PlayerAvatar badges,
sourced from the latest analytics entry's players[] array.
- Player profile drawer (new):
- Slide-in right panel opened by clicking any PlayerAvatar.
- Shows Online / Op / Whitelisted / Banned badges, UUID, ban reason.
- Quick toggles for op/deop, whitelist add/remove, ban (with reason
input) and pardon — reuses /api/players POST contract.
- Global event bus (lib/events.ts) decouples avatars from drawer.
- Esc / backdrop / close-button dismiss.
- PlayerAvatar now renders as a <button> by default (stopPropagation on
click, focus-visible ring); pass interactive={false} to opt out (used
inside the drawer itself).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- New POST /api/mods/update SSE route: per-file Modrinth lookup → snapshot →
download latest → swap old jar → restart + verify (if server-side) →
rebuild modpack, with automatic rollback on any failure.
- ModManager: "Update" button next to each mod with an available update,
plus "Update all (N)" in the installed list header. Reuses the existing
install timeline UI (same event shape). SSE reader extracted as
consumeSSE helper.
- Error boundaries: app/error.tsx (scoped), app/admin/error.tsx (admin
subtree retry), app/not-found.tsx, app/global-error.tsx (hard-fail
fallback with inline styles, no app shell dependency).
- A11y sweep: aria-pressed + aria-label on LogViewer level chips and
ModManager side filter; aria-label on admin TabsList; skip-to-content
link in Navbar targeting <main id="main"> on public + admin pages;
role/aria-live on install/update timeline; global Esc in ModManager
clears open confirm prompts and exits search/review wizard steps.
- Command palette (cmdk): global Ctrl/⌘+K dialog mounted in Providers.
Navigate admin tabs, toggle theme, start/stop/restart server, create
backup, re-check mod updates, jump to any cached mod/player/snapshot/
backup. Auth-aware — public users see only Home / Log in / Theme.
- AdminTabs listens to hashchange so palette navigation updates the
active tab live.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Install sonner; <Toaster> mounted in Providers, auto-tracks theme.
- Toasts replace inline result Alerts across ServerControls, PlayerManager,
BackupManager, ModManager (install/remove/restore/delete/start/stop).
- PlayerManager: optimistic op/deop/whitelist/ban/pardon via onMutate +
rollback; UI updates instantly before RCON round-trip.
- Modrinth search results now show author + "updated Xd ago" with full
timestamp on hover; downloads on its own row.
- New /api/mods/updates endpoint: per-installed-mod Modrinth latest-version
lookup (parallel, 30min memo). Amber "Update available" badge rendered
next to installed mod rows when filenames differ.
- PlayerAvatar + Modrinth icons migrated to next/image (unoptimized, size
hints) — fewer layout shifts.
- Login page surfaces ?error= + NextAuth error codes (CredentialsSignin,
SessionRequired, etc.), preserves callbackUrl, adds autocomplete hints
and role="alert". Wrapped in Suspense per Next 16 requirement.
- Snapshots + backups show relative "Xh ago" with exact timestamp on hover
via new lib/time.ts helper.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Next.js 16 + Tailwind v4 + shadcn v4 dashboard for managing a modded
Forge 1.20.1 server. Includes server controls, player management, mod
manager with Modrinth search and dependency resolution, world backups,
snapshots, analytics, logs, and chat bridge.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>