Commit graph

5 commits

Author SHA1 Message Date
1ac5513d2c Role-based access: admin vs superadmin
- Credentials provider now resolves two distinct accounts from env:
    SUPERADMIN_USERNAME / SUPERADMIN_PASSWORD → role "superadmin"
    ADMIN_USERNAME      / ADMIN_PASSWORD      → role "admin"
  The role is carried through the JWT and Session callbacks so the UI
  and API can gate on it. Types extended via types/next-auth.d.ts.
- lib/auth.ts exports requireRole(minRole) and sessionRole(session).
- /api/players POST rejects "op" and "deop" with 403 unless the caller
  is superadmin. All other player actions (whitelist add/remove, ban,
  pardon) remain available to both roles.
- lib/use-role.ts (client hook) exposes role / isSuperadmin / authed
  for UI gating without duplicating session typing.
- PlayerManager: Add-OP button and per-row Deop action are hidden or
  disabled for non-superadmin; when a regular admin is viewing the
  Ops tab, a banner explains the read-only state.
- PlayerDrawer: Make Op / Deop button disabled with tooltip for
  non-superadmin; whitelist, ban, pardon unchanged.
- Navbar: subtle role pill next to the user name ("Super" for
  superadmin amber-tinted, "Admin" for admin).
- Migration note: the existing ADMIN_* credentials now log in as the
  restricted admin role. Set SUPERADMIN_USERNAME + SUPERADMIN_PASSWORD
  in .env.local to retain operator-management ability. A placeholder
  superadmin account was generated in .env.local; the password is in
  the commit terminal output only, not the repo.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:52:05 -06:00
3a69dc9243 Rich per-player stats + pick-your-metric leaderboard
- lib/player-stats.ts: single computePlayerStats() reads every
  world/stats/<uuid>.json plus world/advancements/<uuid>.json and joins
  with usercache.json. Returns a flat PlayerStats record per player:
  playtime, longest life, mob/player kills, deaths, K/D, damage dealt
  and taken (HP-scaled), blocks mined, items used / crafted / picked up
  (+ unique), distance (summed across all _one_cm stats), chest opens,
  nether/end trips, villager trades, fish caught, animals bred, and
  advancements (non-recipe) / recipes unlocked.
- New GET /api/players/stats (authed, 60s memo). Existing
  /api/players/playtime now returns a thin projection of the same
  computed data (shared cache key keeps both endpoints cheap).
- New components/Leaderboard.tsx with a metric select grouped into
  Time / Combat / World / Exploration / Progression / Economy (22
  metrics). Sorts descending, top 10 with "show all" toggle, smart
  number formatting (1.2k / 3.4M / HP / km). Replaces the old
  PlaytimeLeaderboard in the Players tab.
- PlayerDrawer upgraded: uses the full stats payload, shows small
  tiles for Kills / Deaths / K/D / Advs / Mined / Crafted / Distance
  alongside Playtime + Last seen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:37:50 -06:00
9ccd4ca772 Per-player playtime tracking + sparkline hover tooltips
- New GET /api/players/playtime (authed): reads each vanilla stats file
  under /home/minecraft/server/world/stats and maps uuid→name via
  usercache.json. Returns playtime in ticks and hours, plus file mtime
  as "last seen". Memoized 60s via lib/cache#memoAsync.
- New PlaytimeLeaderboard card in the Players tab:
    - Rank, avatar (click → PlayerDrawer), relative last-seen, hours.
    - Top 10 by default with toggle to show all; combined hours badge.
- PlayerDrawer surfaces the player's total hours + last-seen using the
  same cached playtime query, plus fills in UUID if the player is not
  in ops/whitelist/banned.
- lib/time.ts: formatHours() — minutes under 1h, "H.Hh" under a day,
  "Dd Hh" above.
- Analytics sparklines gain hover/touch tooltips:
    - Timestamps threaded through from each MetricEntry.
    - SVG overlay captures onMouseMove/onTouchMove, computes nearest
      index by x, draws a dashed guide line + focus dot.
    - Floating tooltip shows HH:MM + formatted value with unit; edge
      clamping keeps it in-frame at the extremes.
    - Per-chart formatValue so RAM shows GB, CPU 0 decimals, Players
      integer, TPS 1 decimal. Keeps the peak-player marker intact.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:24:13 -06:00
b6cf8c7cdc Performance: RCON pooling, route caching, parallel status probe
Server:
- lib/cache.ts: tiny TTL memo for hot paths.
- lib/rcon.ts: pooled connection with 30s idle close and one-shot retry;
  was opening a fresh TCP per RCON call.
- /api/status: race protocol-ping + RCON with Promise.any (was sequential
  with 5s timeouts) and memo 3s; adds Cache-Control.
- /api/players: memo 10s, invalidated on mutations.
- /api/mods: getModDetails memo 10s (invalidated on install/remove) —
  eliminates per-request readdirSync/statSync/AdmZip parse.
- /api/analytics: reverse-scan JSONL to window cutoff (O(window) vs O(file))
  and memo 30s.
- /api/logs: memo 2s to throttle journalctl spawns during Live mode.

Client:
- StatusCard + ServerControls: staleTime 5s, both poll every 10s, dedup
  via shared query key.
- Analytics: staleTime 30s; memoize sparkline SVG paths.
- Modrinth search icons + mc-heads avatars: width/height + loading=lazy +
  decoding=async.
- next.config.ts: images.remotePatterns for future next/image migration,
  explicit compress=true.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:59:10 -06:00
dd69c17c3b Initial commit: Minecraft dashboard
Next.js 16 + Tailwind v4 + shadcn v4 dashboard for managing a modded
Forge 1.20.1 server. Includes server controls, player management, mod
manager with Modrinth search and dependency resolution, world backups,
snapshots, analytics, logs, and chat bridge.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:46:58 -06:00