Per-player playtime tracking + sparkline hover tooltips
- New GET /api/players/playtime (authed): reads each vanilla stats file
under /home/minecraft/server/world/stats and maps uuid→name via
usercache.json. Returns playtime in ticks and hours, plus file mtime
as "last seen". Memoized 60s via lib/cache#memoAsync.
- New PlaytimeLeaderboard card in the Players tab:
- Rank, avatar (click → PlayerDrawer), relative last-seen, hours.
- Top 10 by default with toggle to show all; combined hours badge.
- PlayerDrawer surfaces the player's total hours + last-seen using the
same cached playtime query, plus fills in UUID if the player is not
in ops/whitelist/banned.
- lib/time.ts: formatHours() — minutes under 1h, "H.Hh" under a day,
"Dd Hh" above.
- Analytics sparklines gain hover/touch tooltips:
- Timestamps threaded through from each MetricEntry.
- SVG overlay captures onMouseMove/onTouchMove, computes nearest
index by x, draws a dashed guide line + focus dot.
- Floating tooltip shows HH:MM + formatted value with unit; edge
clamping keeps it in-frame at the extremes.
- Per-chart formatValue so RAM shows GB, CPU 0 decimals, Players
integer, TPS 1 decimal. Keeps the peak-player marker intact.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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6 changed files with 413 additions and 38 deletions
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@ -15,6 +15,7 @@ import {
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CardTitle,
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} from "@/components/ui/card";
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import { PlayerAvatar } from "@/components/PlayerAvatar";
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import { PlaytimeLeaderboard } from "@/components/PlaytimeLeaderboard";
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type PlayerData = {
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ops: { name: string; uuid: string; level: number }[];
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@ -127,6 +128,8 @@ export function PlayerManager() {
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};
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return (
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<div className="space-y-4 sm:space-y-6">
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<PlaytimeLeaderboard />
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<Card>
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<CardHeader>
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<CardTitle>Player Management</CardTitle>
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@ -296,5 +299,6 @@ export function PlayerManager() {
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)}
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</CardContent>
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</Card>
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</div>
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);
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}
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