Per-player playtime tracking + sparkline hover tooltips
- New GET /api/players/playtime (authed): reads each vanilla stats file
under /home/minecraft/server/world/stats and maps uuid→name via
usercache.json. Returns playtime in ticks and hours, plus file mtime
as "last seen". Memoized 60s via lib/cache#memoAsync.
- New PlaytimeLeaderboard card in the Players tab:
- Rank, avatar (click → PlayerDrawer), relative last-seen, hours.
- Top 10 by default with toggle to show all; combined hours badge.
- PlayerDrawer surfaces the player's total hours + last-seen using the
same cached playtime query, plus fills in UUID if the player is not
in ops/whitelist/banned.
- lib/time.ts: formatHours() — minutes under 1h, "H.Hh" under a day,
"Dd Hh" above.
- Analytics sparklines gain hover/touch tooltips:
- Timestamps threaded through from each MetricEntry.
- SVG overlay captures onMouseMove/onTouchMove, computes nearest
index by x, draws a dashed guide line + focus dot.
- Floating tooltip shows HH:MM + formatted value with unit; edge
clamping keeps it in-frame at the extremes.
- Per-chart formatValue so RAM shows GB, CPU 0 decimals, Players
integer, TPS 1 decimal. Keeps the peak-player marker intact.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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6 changed files with 413 additions and 38 deletions
88
app/api/players/playtime/route.ts
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88
app/api/players/playtime/route.ts
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import { NextResponse } from "next/server";
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import { readdirSync, readFileSync, statSync } from "fs";
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import { join } from "path";
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import { auth } from "@/lib/auth";
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import { memoAsync } from "@/lib/cache";
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export const dynamic = "force-dynamic";
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export const runtime = "nodejs";
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const STATS_DIR = "/home/minecraft/server/world/stats";
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const USERCACHE = "/home/minecraft/server/usercache.json";
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const TICKS_PER_HOUR = 20 * 60 * 60;
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type Entry = {
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uuid: string;
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name: string;
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playtimeTicks: number;
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playtimeHours: number;
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lastPlayedMs: number;
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};
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type UserCacheEntry = { name: string; uuid: string };
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function loadNameMap(): Map<string, string> {
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try {
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const arr = JSON.parse(readFileSync(USERCACHE, "utf8")) as UserCacheEntry[];
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return new Map(arr.map((e) => [e.uuid, e.name]));
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} catch {
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return new Map();
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}
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}
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function computePlaytime(): Entry[] {
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const names = loadNameMap();
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let files: string[];
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try {
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files = readdirSync(STATS_DIR).filter((f) => f.endsWith(".json"));
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} catch {
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return [];
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}
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const out: Entry[] = [];
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for (const f of files) {
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const uuid = f.replace(/\.json$/, "");
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const path = join(STATS_DIR, f);
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try {
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const data = JSON.parse(readFileSync(path, "utf8")) as {
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stats?: { "minecraft:custom"?: Record<string, number> };
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};
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const ticks = Number(
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data.stats?.["minecraft:custom"]?.["minecraft:play_time"] || 0
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);
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const mtime = statSync(path).mtimeMs;
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out.push({
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uuid,
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name: names.get(uuid) || uuid.slice(0, 8),
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playtimeTicks: ticks,
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playtimeHours: Math.round((ticks / TICKS_PER_HOUR) * 100) / 100,
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lastPlayedMs: mtime,
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});
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} catch {
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// Skip unreadable/corrupt stat files
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}
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}
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out.sort((a, b) => b.playtimeTicks - a.playtimeTicks);
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return out;
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}
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export async function GET() {
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const session = await auth();
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if (!session) {
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return NextResponse.json({ error: "Unauthorized" }, { status: 403 });
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}
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try {
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const data = await memoAsync("players:playtime", 60_000, async () =>
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computePlaytime()
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);
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return NextResponse.json(data, {
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headers: { "Cache-Control": "private, max-age=60" },
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});
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} catch (e) {
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return NextResponse.json(
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{ error: (e as Error).message },
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{ status: 500 }
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);
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}
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}
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