Rich per-player stats + pick-your-metric leaderboard
- lib/player-stats.ts: single computePlayerStats() reads every world/stats/<uuid>.json plus world/advancements/<uuid>.json and joins with usercache.json. Returns a flat PlayerStats record per player: playtime, longest life, mob/player kills, deaths, K/D, damage dealt and taken (HP-scaled), blocks mined, items used / crafted / picked up (+ unique), distance (summed across all _one_cm stats), chest opens, nether/end trips, villager trades, fish caught, animals bred, and advancements (non-recipe) / recipes unlocked. - New GET /api/players/stats (authed, 60s memo). Existing /api/players/playtime now returns a thin projection of the same computed data (shared cache key keeps both endpoints cheap). - New components/Leaderboard.tsx with a metric select grouped into Time / Combat / World / Exploration / Progression / Economy (22 metrics). Sorts descending, top 10 with "show all" toggle, smart number formatting (1.2k / 3.4M / HP / km). Replaces the old PlaytimeLeaderboard in the Players tab. - PlayerDrawer upgraded: uses the full stats payload, shows small tiles for Kills / Deaths / K/D / Advs / Mined / Crafted / Distance alongside Playtime + Last seen. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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7 changed files with 521 additions and 214 deletions
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@ -15,7 +15,7 @@ import {
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CardTitle,
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} from "@/components/ui/card";
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import { PlayerAvatar } from "@/components/PlayerAvatar";
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import { PlaytimeLeaderboard } from "@/components/PlaytimeLeaderboard";
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import { Leaderboard } from "@/components/Leaderboard";
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type PlayerData = {
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ops: { name: string; uuid: string; level: number }[];
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@ -129,7 +129,7 @@ export function PlayerManager() {
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return (
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<div className="space-y-4 sm:space-y-6">
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<PlaytimeLeaderboard />
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<Leaderboard />
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<Card>
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<CardHeader>
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<CardTitle>Player Management</CardTitle>
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