- lib/player-stats.ts: single computePlayerStats() reads every world/stats/<uuid>.json plus world/advancements/<uuid>.json and joins with usercache.json. Returns a flat PlayerStats record per player: playtime, longest life, mob/player kills, deaths, K/D, damage dealt and taken (HP-scaled), blocks mined, items used / crafted / picked up (+ unique), distance (summed across all _one_cm stats), chest opens, nether/end trips, villager trades, fish caught, animals bred, and advancements (non-recipe) / recipes unlocked. - New GET /api/players/stats (authed, 60s memo). Existing /api/players/playtime now returns a thin projection of the same computed data (shared cache key keeps both endpoints cheap). - New components/Leaderboard.tsx with a metric select grouped into Time / Combat / World / Exploration / Progression / Economy (22 metrics). Sorts descending, top 10 with "show all" toggle, smart number formatting (1.2k / 3.4M / HP / km). Replaces the old PlaytimeLeaderboard in the Players tab. - PlayerDrawer upgraded: uses the full stats payload, shows small tiles for Kills / Deaths / K/D / Advs / Mined / Crafted / Distance alongside Playtime + Last seen. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
304 lines
11 KiB
TypeScript
304 lines
11 KiB
TypeScript
"use client";
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import { useQuery, useMutation, useQueryClient } from "@tanstack/react-query";
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import { useState } from "react";
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import { toast } from "sonner";
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import { Button } from "@/components/ui/button";
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import { Badge } from "@/components/ui/badge";
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import { Input } from "@/components/ui/input";
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import { Separator } from "@/components/ui/separator";
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import {
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Card,
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CardContent,
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CardDescription,
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CardHeader,
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CardTitle,
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} from "@/components/ui/card";
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import { PlayerAvatar } from "@/components/PlayerAvatar";
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import { Leaderboard } from "@/components/Leaderboard";
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type PlayerData = {
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ops: { name: string; uuid: string; level: number }[];
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whitelist: { name: string; uuid: string }[];
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banned: { name: string; uuid: string; reason: string }[];
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};
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type Tab = "ops" | "whitelist" | "banned";
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export function PlayerManager() {
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const queryClient = useQueryClient();
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const [tab, setTab] = useState<Tab>("ops");
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const [playerName, setPlayerName] = useState("");
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const [banReason, setBanReason] = useState("");
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const { data = { ops: [], whitelist: [], banned: [] } } = useQuery<PlayerData>({
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queryKey: ["players"],
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queryFn: async () => {
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const res = await fetch("/api/players");
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if (!res.ok) throw new Error("Failed to fetch players");
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return res.json();
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},
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staleTime: 10_000,
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refetchInterval: 15_000,
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});
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const action = useMutation({
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mutationFn: async (params: { action: string; player: string; reason?: string }) => {
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const res = await fetch("/api/players", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(params),
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});
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const data = await res.json();
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if (!res.ok) throw new Error(data.error);
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return data;
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},
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onMutate: async (params) => {
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await queryClient.cancelQueries({ queryKey: ["players"] });
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const prev = queryClient.getQueryData<PlayerData>(["players"]);
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if (prev) {
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const next: PlayerData = {
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ops: [...prev.ops],
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whitelist: [...prev.whitelist],
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banned: [...prev.banned],
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};
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const name = params.player;
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switch (params.action) {
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case "op":
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if (!next.ops.some((p) => p.name === name))
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next.ops.push({ name, uuid: "", level: 4 });
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break;
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case "deop":
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next.ops = next.ops.filter((p) => p.name !== name);
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break;
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case "whitelist add":
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if (!next.whitelist.some((p) => p.name === name))
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next.whitelist.push({ name, uuid: "" });
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break;
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case "whitelist remove":
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next.whitelist = next.whitelist.filter((p) => p.name !== name);
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break;
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case "ban":
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if (!next.banned.some((p) => p.name === name))
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next.banned.push({ name, uuid: "", reason: params.reason || "" });
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break;
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case "pardon":
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next.banned = next.banned.filter((p) => p.name !== name);
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break;
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}
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queryClient.setQueryData(["players"], next);
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}
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return { prev };
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},
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onSuccess: (data) => {
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toast.success(data.response || "Done");
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setPlayerName("");
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setBanReason("");
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},
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onError: (err, _vars, ctx) => {
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if (ctx?.prev) queryClient.setQueryData(["players"], ctx.prev);
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toast.error("Action failed", { description: err.message });
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},
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onSettled: () => {
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queryClient.invalidateQueries({ queryKey: ["players"] });
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},
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});
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const tabs: { key: Tab; label: string; count: number }[] = [
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{ key: "ops", label: "Operators", count: data.ops.length },
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{ key: "whitelist", label: "Whitelist", count: data.whitelist.length },
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{ key: "banned", label: "Banned", count: data.banned.length },
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];
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const MC_NAME_RE = /^[A-Za-z0-9_]{3,16}$/;
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const trimmed = playerName.trim();
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const nameValid = MC_NAME_RE.test(trimmed);
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const nameError =
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trimmed.length === 0
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? null
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: !nameValid
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? "3–16 chars, letters/numbers/underscores only"
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: null;
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const handleAction = (act: string, player?: string) => {
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const name = player || trimmed;
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if (!name) return;
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if (!player && !nameValid) return;
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action.mutate({ action: act, player: name, reason: banReason || undefined });
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};
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return (
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<div className="space-y-4 sm:space-y-6">
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<Leaderboard />
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<Card>
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<CardHeader>
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<CardTitle>Player Management</CardTitle>
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<CardDescription>
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Manage operators, whitelist, and bans via RCON
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</CardDescription>
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</CardHeader>
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<CardContent className="space-y-4">
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{/* Tabs */}
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<div className="flex gap-1 bg-muted p-1 rounded-lg">
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{tabs.map((t) => (
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<button
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key={t.key}
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onClick={() => setTab(t.key)}
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className={`flex-1 px-2 sm:px-3 py-2 rounded-md text-xs sm:text-sm font-medium transition min-h-[40px] ${
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tab === t.key
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? "bg-background text-foreground shadow-sm"
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: "text-muted-foreground hover:text-foreground"
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}`}
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>
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{t.label}
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{t.count > 0 && (
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<Badge variant="secondary" className="ml-1.5 text-xs px-1.5 py-0">
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{t.count}
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</Badge>
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)}
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</button>
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))}
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</div>
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{/* Add player input */}
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<div className="flex flex-col sm:flex-row gap-2">
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<div className="flex-1">
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<Input
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placeholder="Player name"
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value={playerName}
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onChange={(e) => setPlayerName(e.target.value)}
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aria-invalid={!!nameError}
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maxLength={16}
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onKeyDown={(e) => {
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if (e.key === "Enter") {
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if (tab === "ops") handleAction("op");
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else if (tab === "whitelist") handleAction("whitelist add");
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else if (tab === "banned") handleAction("ban");
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}
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}}
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className="w-full"
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/>
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{nameError && (
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<p className="text-xs text-red-300 mt-1">{nameError}</p>
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)}
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</div>
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{tab === "banned" && (
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<Input
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placeholder="Reason (optional)"
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value={banReason}
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onChange={(e) => setBanReason(e.target.value)}
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className="flex-1"
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/>
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)}
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<Button
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onClick={() => {
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if (tab === "ops") handleAction("op");
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else if (tab === "whitelist") handleAction("whitelist add");
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else if (tab === "banned") handleAction("ban");
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}}
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disabled={!nameValid || action.isPending}
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className="w-full sm:w-auto"
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>
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{tab === "ops" ? "Add OP" : tab === "whitelist" ? "Add" : "Ban"}
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</Button>
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</div>
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<Separator />
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{/* Player lists */}
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{tab === "ops" && (
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<ul className="space-y-1">
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{data.ops.length === 0 && (
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<li className="text-sm text-muted-foreground py-2 text-center">No operators</li>
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)}
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{data.ops.map((p) => (
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<li
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key={p.uuid || p.name}
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className="flex items-center justify-between gap-2 px-3 py-2 rounded-md bg-muted/50 group"
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>
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<div className="flex items-center gap-2 min-w-0">
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<PlayerAvatar name={p.name} size={24} />
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<span className="text-sm font-medium truncate">{p.name}</span>
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<Badge variant="secondary" className="text-xs px-1.5 py-0 shrink-0">
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Lv{p.level}
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</Badge>
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</div>
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<Button
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size="sm"
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variant="ghost"
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onClick={() => handleAction("deop", p.name)}
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disabled={action.isPending}
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className="text-xs h-9 shrink-0 text-muted-foreground sm:opacity-0 sm:group-hover:opacity-100 transition"
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>
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Deop
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</Button>
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</li>
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))}
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</ul>
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)}
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{tab === "whitelist" && (
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<ul className="space-y-1">
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{data.whitelist.length === 0 && (
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<li className="text-sm text-muted-foreground py-2 text-center">Whitelist is empty</li>
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)}
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{data.whitelist.map((p) => (
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<li
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key={p.uuid || p.name}
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className="flex items-center justify-between gap-2 px-3 py-2 rounded-md bg-muted/50 group"
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>
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<div className="flex items-center gap-2 min-w-0">
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<PlayerAvatar name={p.name} size={24} />
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<span className="text-sm font-medium truncate">{p.name}</span>
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</div>
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<Button
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size="sm"
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variant="ghost"
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onClick={() => handleAction("whitelist remove", p.name)}
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disabled={action.isPending}
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className="text-xs h-9 text-muted-foreground sm:opacity-0 sm:group-hover:opacity-100 transition"
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>
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Remove
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</Button>
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</li>
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))}
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</ul>
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)}
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{tab === "banned" && (
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<ul className="space-y-1">
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{data.banned.length === 0 && (
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<li className="text-sm text-muted-foreground py-2 text-center">No banned players</li>
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)}
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{data.banned.map((p) => (
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<li
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key={p.uuid || p.name}
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className="flex items-center justify-between gap-2 px-3 py-2 rounded-md bg-muted/50 group"
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>
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<div className="min-w-0">
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<div className="flex items-center gap-2">
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<PlayerAvatar name={p.name} size={24} />
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<span className="text-sm font-medium truncate">{p.name}</span>
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</div>
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{p.reason && (
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<p className="text-xs text-muted-foreground truncate ml-8">{p.reason}</p>
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)}
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</div>
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<Button
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size="sm"
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variant="ghost"
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onClick={() => handleAction("pardon", p.name)}
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disabled={action.isPending}
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className="text-xs h-9 text-muted-foreground sm:opacity-0 sm:group-hover:opacity-100 transition"
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>
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Unban
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</Button>
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</li>
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))}
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</ul>
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)}
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</CardContent>
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</Card>
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</div>
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);
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}
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