Next.js 16 + Tailwind v4 + shadcn v4 dashboard for managing a modded Forge 1.20.1 server. Includes server controls, player management, mod manager with Modrinth search and dependency resolution, world backups, snapshots, analytics, logs, and chat bridge. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
287 lines
9.5 KiB
TypeScript
287 lines
9.5 KiB
TypeScript
"use client";
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import { useMutation, useQuery, useQueryClient } from "@tanstack/react-query";
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import { useState } from "react";
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import { Button } from "@/components/ui/button";
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import { Alert, AlertDescription } from "@/components/ui/alert";
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import { Separator } from "@/components/ui/separator";
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import { Skeleton } from "@/components/ui/skeleton";
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import { StatusBadge, statusFromServer } from "@/components/StatusBadge";
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import {
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Card,
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CardContent,
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CardDescription,
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CardHeader,
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CardTitle,
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} from "@/components/ui/card";
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type ServerStatus = {
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online: boolean;
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starting?: boolean;
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players: { online: number; max: number };
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version?: string;
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motd?: string;
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};
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type Action = "start" | "stop" | "restart";
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const ACTION_LABEL: Record<Action, string> = {
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start: "Start",
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stop: "Stop",
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restart: "Restart",
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};
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export function ServerControls() {
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const queryClient = useQueryClient();
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const [confirm, setConfirm] = useState<Action | null>(null);
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const { data: status, isLoading } = useQuery<ServerStatus>({
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queryKey: ["status"],
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queryFn: () => fetch("/api/status").then((r) => r.json()),
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refetchInterval: 10000,
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});
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const action = useMutation({
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mutationFn: async (act: Action) => {
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const res = await fetch(`/api/server/${act}`, { method: "POST" });
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if (!res.ok) {
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const data = await res.json();
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throw new Error(data.error || "Request failed");
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}
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return { ...(await res.json()), act };
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},
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onSuccess: () => {
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setTimeout(
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() => queryClient.invalidateQueries({ queryKey: ["status"] }),
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3000
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);
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},
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});
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const isOnline = status?.online ?? false;
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const lastAction = action.data?.act as Action | undefined;
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const trigger = (act: Action) => {
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if (act === "start") {
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action.mutate(act);
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} else {
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setConfirm(act);
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}
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};
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const confirmRun = () => {
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if (confirm) {
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action.mutate(confirm);
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setConfirm(null);
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}
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};
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return (
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<Card>
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<CardHeader>
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<div className="flex items-center justify-between gap-2">
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<div className="min-w-0">
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<CardTitle>Server Controls</CardTitle>
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<CardDescription className="hidden sm:block">Manage the Minecraft server process</CardDescription>
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</div>
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{isLoading || !status ? (
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<Skeleton className="h-5 w-20" />
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) : (
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<StatusBadge status={statusFromServer(status)} />
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)}
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</div>
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</CardHeader>
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<CardContent className="space-y-4">
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{/* Stats row */}
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<div className="grid grid-cols-1 sm:grid-cols-3 gap-2 sm:gap-3">
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<div className="rounded-lg bg-muted p-3 text-center">
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<p className="text-xs text-muted-foreground mb-0.5">Players</p>
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{isLoading || !status ? (
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<Skeleton className="h-7 w-12 mx-auto" />
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) : (
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<p className="text-xl font-bold tabular-nums">
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{isOnline ? `${status.players.online}/${status.players.max}` : "-"}
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</p>
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)}
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</div>
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<div className="rounded-lg bg-muted p-3 text-center">
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<p className="text-xs text-muted-foreground mb-0.5">Version</p>
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{isLoading || !status ? (
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<Skeleton className="h-5 w-16 mx-auto mt-1" />
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) : (
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<p className="text-sm font-semibold mt-1">{status.version || "-"}</p>
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)}
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</div>
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<div className="rounded-lg bg-muted p-3 text-center">
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<p className="text-xs text-muted-foreground mb-0.5">Address</p>
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<p className="text-xs font-mono font-semibold mt-1">
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minecraft.hurkicorgi.com
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</p>
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</div>
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</div>
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{/* Confirmation */}
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{confirm && (
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<Alert className="border-amber-500/30 bg-amber-500/5">
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<AlertDescription className="text-amber-300 flex items-center justify-between gap-3 flex-wrap">
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<span>
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{confirm === "stop"
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? "Stop the server? Players will be disconnected."
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: "Restart the server? Players will be disconnected briefly."}
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</span>
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<span className="flex gap-1">
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<Button size="sm" variant="destructive" onClick={confirmRun}>
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Confirm {ACTION_LABEL[confirm]}
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</Button>
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<Button size="sm" variant="ghost" onClick={() => setConfirm(null)}>
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Cancel
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</Button>
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</span>
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</AlertDescription>
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</Alert>
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)}
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{/* Action buttons */}
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<div className="grid grid-cols-3 gap-2">
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<Button
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variant="outline"
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onClick={() => trigger("start")}
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disabled={action.isPending || isOnline || !!confirm}
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className="w-full border-emerald-500/30 text-emerald-300 hover:bg-emerald-500/10 hover:text-emerald-200 disabled:opacity-40"
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>
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Start
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</Button>
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<Button
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variant="outline"
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onClick={() => trigger("stop")}
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disabled={action.isPending || !isOnline || !!confirm}
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className="w-full border-red-500/30 text-red-300 hover:bg-red-500/10 hover:text-red-200 disabled:opacity-40"
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>
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Stop
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</Button>
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<Button
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variant="outline"
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onClick={() => trigger("restart")}
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disabled={action.isPending || !isOnline || !!confirm}
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className="w-full border-amber-500/30 text-amber-300 hover:bg-amber-500/10 hover:text-amber-200 disabled:opacity-40"
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>
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Restart
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</Button>
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</div>
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{/* Feedback */}
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{action.isPending && (
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<Alert>
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<AlertDescription className="text-muted-foreground flex items-center gap-2">
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<span className="h-2 w-2 rounded-full bg-blue-400 animate-pulse" />
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Sending {action.variables ? ACTION_LABEL[action.variables] : ""} command...
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</AlertDescription>
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</Alert>
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)}
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{action.isSuccess && !action.isPending && (
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<Alert className="border-emerald-500/20 bg-emerald-500/5">
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<AlertDescription className="text-emerald-300">
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{lastAction ? `${ACTION_LABEL[lastAction]} command sent.` : "Command sent."} Status updates in a few seconds.
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</AlertDescription>
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</Alert>
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)}
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{action.isError && (
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<Alert className="border-red-500/20 bg-red-500/5">
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<AlertDescription className="text-red-300">
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{action.error.message}
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</AlertDescription>
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</Alert>
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)}
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<Separator />
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{/* Scheduled restart */}
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<ScheduledRestart />
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</CardContent>
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</Card>
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);
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}
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function ScheduledRestart() {
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const { data: schedule } = useQuery<{ enabled: boolean; hour: number; minute: number }>({
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queryKey: ["schedule"],
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queryFn: () => fetch("/api/schedule").then((r) => r.json()),
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staleTime: 30_000,
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initialData: { enabled: false, hour: 4, minute: 0 },
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});
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const [hour, setHour] = useState<number | null>(null);
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const [minute, setMinute] = useState<number | null>(null);
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const h = hour ?? schedule.hour;
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const m = minute ?? schedule.minute;
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const update = useMutation({
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mutationFn: async (params: { enabled: boolean; hour: number; minute: number }) => {
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const res = await fetch("/api/schedule", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(params),
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});
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return res.json();
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},
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});
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const pad = (n: number) => String(n).padStart(2, "0");
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return (
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<div className="space-y-3">
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<div>
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<p className="text-sm font-semibold">Scheduled Restart</p>
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<p className="text-xs text-muted-foreground">
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{schedule.enabled
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? `Daily at ${pad(schedule.hour)}:${pad(schedule.minute)} server time — warns players before restarting`
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: "Set a time for daily auto-restart with player warnings (uses server's local time)"}
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</p>
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</div>
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<div className="flex flex-wrap items-center gap-2">
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<select
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value={h}
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onChange={(e) => setHour(parseInt(e.target.value))}
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className="h-10 w-20 rounded-md border border-input bg-muted px-3 text-sm text-foreground"
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>
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{Array.from({ length: 24 }, (_, i) => (
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<option key={i} value={i}>
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{pad(i)}
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</option>
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))}
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</select>
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<span className="text-muted-foreground font-bold">:</span>
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<select
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value={m}
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onChange={(e) => setMinute(parseInt(e.target.value))}
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className="h-10 w-20 rounded-md border border-input bg-muted px-3 text-sm text-foreground"
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>
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{[0, 15, 30, 45].map((v) => (
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<option key={v} value={v}>
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{pad(v)}
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</option>
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))}
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</select>
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<span className="text-xs text-muted-foreground">server time</span>
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{schedule.enabled ? (
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<Button
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variant="ghost"
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onClick={() => update.mutate({ enabled: false, hour: h, minute: m })}
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disabled={update.isPending}
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className="text-muted-foreground"
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>
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Disable
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</Button>
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) : (
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<Button
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onClick={() => update.mutate({ enabled: true, hour: h, minute: m })}
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disabled={update.isPending}
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>
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Enable
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</Button>
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)}
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</div>
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</div>
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);
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}
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