Minecraft server dashboard (Next.js)
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hurkicorgi 19d66c2de6 Pass 3 next slice: snapshot polish, analytics depth, player drawer
- Snapshots now include recursive sizeBytes (lib/snapshots.ts dirSize),
  rendered as a badge next to mod count.
- Snapshot restore/delete is now type-to-confirm: click Restore/Delete,
  type the literal snapshot name, press Enter or click Confirm. Esc
  cancels, matches the existing wizard Esc handler.
- Analytics card:
  - Uptime ring showing % of datapoints with tps>0 (color-graded
    green/amber/red) + numeric % over selected range.
  - Peak-player marker dot on the Players sparkline + peak caption.
  - "Online now" player list (up to 8) with small PlayerAvatar badges,
    sourced from the latest analytics entry's players[] array.
- Player profile drawer (new):
  - Slide-in right panel opened by clicking any PlayerAvatar.
  - Shows Online / Op / Whitelisted / Banned badges, UUID, ban reason.
  - Quick toggles for op/deop, whitelist add/remove, ban (with reason
    input) and pardon — reuses /api/players POST contract.
  - Global event bus (lib/events.ts) decouples avatars from drawer.
  - Esc / backdrop / close-button dismiss.
- PlayerAvatar now renders as a <button> by default (stopPropagation on
  click, focus-visible ring); pass interactive={false} to opt out (used
  inside the drawer itself).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 05:39:32 -06:00
app Pass 3 next slice: snapshot polish, analytics depth, player drawer 2026-04-13 05:39:32 -06:00
components Pass 3 next slice: snapshot polish, analytics depth, player drawer 2026-04-13 05:39:32 -06:00
lib Pass 3 next slice: snapshot polish, analytics depth, player drawer 2026-04-13 05:39:32 -06:00
public Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
scripts Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
.gitignore Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
AGENTS.md Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
bun.lock Pass 3 first slice: mod update action, error boundaries, a11y, palette 2026-04-13 05:30:23 -06:00
CLAUDE.md Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
components.json Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
eslint.config.mjs Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
middleware.ts Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
next.config.ts Performance: RCON pooling, route caching, parallel status probe 2026-04-13 00:59:10 -06:00
package.json Pass 3 first slice: mod update action, error boundaries, a11y, palette 2026-04-13 05:30:23 -06:00
postcss.config.mjs Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
README.md Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00
tsconfig.json Initial commit: Minecraft dashboard 2026-04-13 00:46:58 -06:00

This is a Next.js project bootstrapped with create-next-app.

Getting Started

First, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.

This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.

Learn More

To learn more about Next.js, take a look at the following resources:

You can check out the Next.js GitHub repository - your feedback and contributions are welcome!

Deploy on Vercel

The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.

Check out our Next.js deployment documentation for more details.