Commit graph

4 commits

Author SHA1 Message Date
9ccd4ca772 Per-player playtime tracking + sparkline hover tooltips
- New GET /api/players/playtime (authed): reads each vanilla stats file
  under /home/minecraft/server/world/stats and maps uuid→name via
  usercache.json. Returns playtime in ticks and hours, plus file mtime
  as "last seen". Memoized 60s via lib/cache#memoAsync.
- New PlaytimeLeaderboard card in the Players tab:
    - Rank, avatar (click → PlayerDrawer), relative last-seen, hours.
    - Top 10 by default with toggle to show all; combined hours badge.
- PlayerDrawer surfaces the player's total hours + last-seen using the
  same cached playtime query, plus fills in UUID if the player is not
  in ops/whitelist/banned.
- lib/time.ts: formatHours() — minutes under 1h, "H.Hh" under a day,
  "Dd Hh" above.
- Analytics sparklines gain hover/touch tooltips:
    - Timestamps threaded through from each MetricEntry.
    - SVG overlay captures onMouseMove/onTouchMove, computes nearest
      index by x, draws a dashed guide line + focus dot.
    - Floating tooltip shows HH:MM + formatted value with unit; edge
      clamping keeps it in-frame at the extremes.
    - Per-chart formatValue so RAM shows GB, CPU 0 decimals, Players
      integer, TPS 1 decimal. Keeps the peak-player marker intact.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 06:24:13 -06:00
19d66c2de6 Pass 3 next slice: snapshot polish, analytics depth, player drawer
- Snapshots now include recursive sizeBytes (lib/snapshots.ts dirSize),
  rendered as a badge next to mod count.
- Snapshot restore/delete is now type-to-confirm: click Restore/Delete,
  type the literal snapshot name, press Enter or click Confirm. Esc
  cancels, matches the existing wizard Esc handler.
- Analytics card:
  - Uptime ring showing % of datapoints with tps>0 (color-graded
    green/amber/red) + numeric % over selected range.
  - Peak-player marker dot on the Players sparkline + peak caption.
  - "Online now" player list (up to 8) with small PlayerAvatar badges,
    sourced from the latest analytics entry's players[] array.
- Player profile drawer (new):
  - Slide-in right panel opened by clicking any PlayerAvatar.
  - Shows Online / Op / Whitelisted / Banned badges, UUID, ban reason.
  - Quick toggles for op/deop, whitelist add/remove, ban (with reason
    input) and pardon — reuses /api/players POST contract.
  - Global event bus (lib/events.ts) decouples avatars from drawer.
  - Esc / backdrop / close-button dismiss.
- PlayerAvatar now renders as a <button> by default (stopPropagation on
  click, focus-visible ring); pass interactive={false} to opt out (used
  inside the drawer itself).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 05:39:32 -06:00
b6cf8c7cdc Performance: RCON pooling, route caching, parallel status probe
Server:
- lib/cache.ts: tiny TTL memo for hot paths.
- lib/rcon.ts: pooled connection with 30s idle close and one-shot retry;
  was opening a fresh TCP per RCON call.
- /api/status: race protocol-ping + RCON with Promise.any (was sequential
  with 5s timeouts) and memo 3s; adds Cache-Control.
- /api/players: memo 10s, invalidated on mutations.
- /api/mods: getModDetails memo 10s (invalidated on install/remove) —
  eliminates per-request readdirSync/statSync/AdmZip parse.
- /api/analytics: reverse-scan JSONL to window cutoff (O(window) vs O(file))
  and memo 30s.
- /api/logs: memo 2s to throttle journalctl spawns during Live mode.

Client:
- StatusCard + ServerControls: staleTime 5s, both poll every 10s, dedup
  via shared query key.
- Analytics: staleTime 30s; memoize sparkline SVG paths.
- Modrinth search icons + mc-heads avatars: width/height + loading=lazy +
  decoding=async.
- next.config.ts: images.remotePatterns for future next/image migration,
  explicit compress=true.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:59:10 -06:00
dd69c17c3b Initial commit: Minecraft dashboard
Next.js 16 + Tailwind v4 + shadcn v4 dashboard for managing a modded
Forge 1.20.1 server. Includes server controls, player management, mod
manager with Modrinth search and dependency resolution, world backups,
snapshots, analytics, logs, and chat bridge.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 00:46:58 -06:00