- lib/player-stats.ts: single computePlayerStats() reads every
world/stats/<uuid>.json plus world/advancements/<uuid>.json and joins
with usercache.json. Returns a flat PlayerStats record per player:
playtime, longest life, mob/player kills, deaths, K/D, damage dealt
and taken (HP-scaled), blocks mined, items used / crafted / picked up
(+ unique), distance (summed across all _one_cm stats), chest opens,
nether/end trips, villager trades, fish caught, animals bred, and
advancements (non-recipe) / recipes unlocked.
- New GET /api/players/stats (authed, 60s memo). Existing
/api/players/playtime now returns a thin projection of the same
computed data (shared cache key keeps both endpoints cheap).
- New components/Leaderboard.tsx with a metric select grouped into
Time / Combat / World / Exploration / Progression / Economy (22
metrics). Sorts descending, top 10 with "show all" toggle, smart
number formatting (1.2k / 3.4M / HP / km). Replaces the old
PlaytimeLeaderboard in the Players tab.
- PlayerDrawer upgraded: uses the full stats payload, shows small
tiles for Kills / Deaths / K/D / Advs / Mined / Crafted / Distance
alongside Playtime + Last seen.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>