Performance: RCON pooling, route caching, parallel status probe
Server: - lib/cache.ts: tiny TTL memo for hot paths. - lib/rcon.ts: pooled connection with 30s idle close and one-shot retry; was opening a fresh TCP per RCON call. - /api/status: race protocol-ping + RCON with Promise.any (was sequential with 5s timeouts) and memo 3s; adds Cache-Control. - /api/players: memo 10s, invalidated on mutations. - /api/mods: getModDetails memo 10s (invalidated on install/remove) — eliminates per-request readdirSync/statSync/AdmZip parse. - /api/analytics: reverse-scan JSONL to window cutoff (O(window) vs O(file)) and memo 30s. - /api/logs: memo 2s to throttle journalctl spawns during Live mode. Client: - StatusCard + ServerControls: staleTime 5s, both poll every 10s, dedup via shared query key. - Analytics: staleTime 30s; memoize sparkline SVG paths. - Modrinth search icons + mc-heads avatars: width/height + loading=lazy + decoding=async. - next.config.ts: images.remotePatterns for future next/image migration, explicit compress=true. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -33,6 +33,8 @@ export function PlayerAvatar({
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alt=""
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width={size}
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height={size}
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loading="lazy"
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decoding="async"
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onError={() => setFailed(true)}
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className={`rounded shrink-0 bg-muted ${className}`}
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/>
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