SSE events bridge, PWA service worker, offline banner, lazy admin tabs
- New /api/events SSE endpoint (authed): pushes status every 5s and chat
on log-file mtime change (~1.5s poll). Heartbeat every 15s, hard-caps
each stream at 10min so the browser gets a clean auth refresh on
reconnect. Auto-aborts on client disconnect.
- Factored shared helpers out of the existing routes:
- lib/server-status.ts (probeStatus, reused by /api/status + SSE)
- lib/chat-log.ts (parseLogLine, readChatMessages, logMtime, reused by
/api/chat + SSE)
- EventsBridge client (mounted in Providers) opens one EventSource per
authed session and writes live data into the TanStack Query cache for
["status"] and ["chat"] — no refactor needed in consuming components,
they keep reading their usual query keys.
- Now that SSE pushes updates, polling intervals bumped: StatusCard and
ServerControls 10s -> 60s, ChatBridge 5s -> 30s. SSE handles realtime,
polling is safety fallback.
- OfflineBanner: sticky amber bar when navigator.onLine flips false.
- PWA: minimal public/sw.js with shell + asset cache (network-first for
HTML, stale-while-revalidate for static assets, never touches /api/*
or text/event-stream). ServiceWorkerRegister client registers it in
production only.
- AdminTabs now uses next/dynamic with skeleton fallbacks for Players /
Chat / Mods / Backups / Logs, keeping initial /admin bundle smaller.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
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14 changed files with 460 additions and 132 deletions
74
lib/chat-log.ts
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74
lib/chat-log.ts
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import { readFileSync, existsSync, statSync } from "fs";
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export const LOG_FILE = "/home/minecraft/server/logs/latest.log";
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export type ChatMessage = {
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time: string;
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type: "chat" | "join" | "leave" | "death" | "server";
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player: string;
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message: string;
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};
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export function parseLogLine(line: string): ChatMessage | null {
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const chatMatch = line.match(
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/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*<(\w+)>\s*(.*)/
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);
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if (chatMatch) {
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return { time: chatMatch[1], type: "chat", player: chatMatch[2], message: chatMatch[3] };
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}
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const joinMatch = line.match(
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/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:PlayerList|ServerPlayer)\]:\s*(\w+)\s+joined the game/
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);
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if (joinMatch) {
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return { time: joinMatch[1], type: "join", player: joinMatch[2], message: "joined the game" };
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}
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const leaveMatch = line.match(
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/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:PlayerList|ServerPlayer)\]:\s*(\w+)\s+left the game/
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);
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if (leaveMatch) {
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return { time: leaveMatch[1], type: "leave", player: leaveMatch[2], message: "left the game" };
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}
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const deathMatch = line.match(
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/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*(\w+)\s+(was |died|drowned|burned|fell|starved|suffocated|hit|blew|withered|tried|experienced|went|walked|froze|was prick|was stung|was impaled|was squashed|was skewered|was squished|was pummeled|discovered)(.*)/
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);
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if (deathMatch) {
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return {
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time: deathMatch[1],
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type: "death",
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player: deathMatch[2],
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message: deathMatch[3] + (deathMatch[4] || ""),
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};
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}
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const sayMatch = line.match(
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/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*\[Server\]\s*(.*)/
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);
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if (sayMatch) {
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return { time: sayMatch[1], type: "server", player: "Server", message: sayMatch[2] };
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}
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return null;
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}
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export function readChatMessages(maxLines = 50): ChatMessage[] {
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if (!existsSync(LOG_FILE)) return [];
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const content = readFileSync(LOG_FILE, "utf8");
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const lines = content.split("\n");
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const messages: ChatMessage[] = [];
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for (let i = lines.length - 1; i >= 0 && messages.length < maxLines; i--) {
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const msg = parseLogLine(lines[i]);
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if (msg) messages.unshift(msg);
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}
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return messages;
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}
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export function logMtime(): number {
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try {
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return statSync(LOG_FILE).mtimeMs;
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} catch {
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return 0;
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}
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}
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