SSE events bridge, PWA service worker, offline banner, lazy admin tabs

- New /api/events SSE endpoint (authed): pushes status every 5s and chat
  on log-file mtime change (~1.5s poll). Heartbeat every 15s, hard-caps
  each stream at 10min so the browser gets a clean auth refresh on
  reconnect. Auto-aborts on client disconnect.
- Factored shared helpers out of the existing routes:
  - lib/server-status.ts (probeStatus, reused by /api/status + SSE)
  - lib/chat-log.ts (parseLogLine, readChatMessages, logMtime, reused by
    /api/chat + SSE)
- EventsBridge client (mounted in Providers) opens one EventSource per
  authed session and writes live data into the TanStack Query cache for
  ["status"] and ["chat"] — no refactor needed in consuming components,
  they keep reading their usual query keys.
- Now that SSE pushes updates, polling intervals bumped: StatusCard and
  ServerControls 10s -> 60s, ChatBridge 5s -> 30s. SSE handles realtime,
  polling is safety fallback.
- OfflineBanner: sticky amber bar when navigator.onLine flips false.
- PWA: minimal public/sw.js with shell + asset cache (network-first for
  HTML, stale-while-revalidate for static assets, never touches /api/*
  or text/event-stream). ServiceWorkerRegister client registers it in
  production only.
- AdminTabs now uses next/dynamic with skeleton fallbacks for Players /
  Chat / Mods / Backups / Logs, keeping initial /admin bundle smaller.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
hurkicorgi 2026-04-13 05:48:00 -06:00
parent 19d66c2de6
commit 359a12ef9d
14 changed files with 460 additions and 132 deletions

74
lib/chat-log.ts Normal file
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import { readFileSync, existsSync, statSync } from "fs";
export const LOG_FILE = "/home/minecraft/server/logs/latest.log";
export type ChatMessage = {
time: string;
type: "chat" | "join" | "leave" | "death" | "server";
player: string;
message: string;
};
export function parseLogLine(line: string): ChatMessage | null {
const chatMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*<(\w+)>\s*(.*)/
);
if (chatMatch) {
return { time: chatMatch[1], type: "chat", player: chatMatch[2], message: chatMatch[3] };
}
const joinMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:PlayerList|ServerPlayer)\]:\s*(\w+)\s+joined the game/
);
if (joinMatch) {
return { time: joinMatch[1], type: "join", player: joinMatch[2], message: "joined the game" };
}
const leaveMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:PlayerList|ServerPlayer)\]:\s*(\w+)\s+left the game/
);
if (leaveMatch) {
return { time: leaveMatch[1], type: "leave", player: leaveMatch[2], message: "left the game" };
}
const deathMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*(\w+)\s+(was |died|drowned|burned|fell|starved|suffocated|hit|blew|withered|tried|experienced|went|walked|froze|was prick|was stung|was impaled|was squashed|was skewered|was squished|was pummeled|discovered)(.*)/
);
if (deathMatch) {
return {
time: deathMatch[1],
type: "death",
player: deathMatch[2],
message: deathMatch[3] + (deathMatch[4] || ""),
};
}
const sayMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*\[Server\]\s*(.*)/
);
if (sayMatch) {
return { time: sayMatch[1], type: "server", player: "Server", message: sayMatch[2] };
}
return null;
}
export function readChatMessages(maxLines = 50): ChatMessage[] {
if (!existsSync(LOG_FILE)) return [];
const content = readFileSync(LOG_FILE, "utf8");
const lines = content.split("\n");
const messages: ChatMessage[] = [];
for (let i = lines.length - 1; i >= 0 && messages.length < maxLines; i--) {
const msg = parseLogLine(lines[i]);
if (msg) messages.unshift(msg);
}
return messages;
}
export function logMtime(): number {
try {
return statSync(LOG_FILE).mtimeMs;
} catch {
return 0;
}
}

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lib/server-status.ts Normal file
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import { status } from "minecraft-server-util";
import { execSync } from "child_process";
import { MC_SERVER_IP, MC_SERVER_PORT } from "./constants";
import { sendCommand } from "./rcon";
export type StatusResult = {
online: boolean;
starting?: boolean;
players: { online: number; max: number };
version?: string;
motd?: string;
};
export async function probeStatus(): Promise<StatusResult> {
const ping = status(MC_SERVER_IP, MC_SERVER_PORT, { timeout: 3000 }).then(
(r): StatusResult => ({
online: true,
players: { online: r.players.online, max: r.players.max },
version: r.version.name,
motd: r.motd.clean,
})
);
const rcon = sendCommand("list").then((response): StatusResult => {
const match = response.match(/There are (\d+) of a max of (\d+) players/);
return {
online: true,
players: {
online: match ? parseInt(match[1], 10) : 0,
max: match ? parseInt(match[2], 10) : 20,
},
};
});
try {
return await Promise.any([ping, rcon]);
} catch {
let starting = false;
try {
const out = execSync("systemctl is-active minecraft.service", {
encoding: "utf8",
}).trim();
starting = out === "active" || out === "activating";
} catch {}
return { online: false, starting, players: { online: 0, max: 0 } };
}
}