SSE events bridge, PWA service worker, offline banner, lazy admin tabs

- New /api/events SSE endpoint (authed): pushes status every 5s and chat
  on log-file mtime change (~1.5s poll). Heartbeat every 15s, hard-caps
  each stream at 10min so the browser gets a clean auth refresh on
  reconnect. Auto-aborts on client disconnect.
- Factored shared helpers out of the existing routes:
  - lib/server-status.ts (probeStatus, reused by /api/status + SSE)
  - lib/chat-log.ts (parseLogLine, readChatMessages, logMtime, reused by
    /api/chat + SSE)
- EventsBridge client (mounted in Providers) opens one EventSource per
  authed session and writes live data into the TanStack Query cache for
  ["status"] and ["chat"] — no refactor needed in consuming components,
  they keep reading their usual query keys.
- Now that SSE pushes updates, polling intervals bumped: StatusCard and
  ServerControls 10s -> 60s, ChatBridge 5s -> 30s. SSE handles realtime,
  polling is safety fallback.
- OfflineBanner: sticky amber bar when navigator.onLine flips false.
- PWA: minimal public/sw.js with shell + asset cache (network-first for
  HTML, stale-while-revalidate for static assets, never touches /api/*
  or text/event-stream). ServiceWorkerRegister client registers it in
  production only.
- AdminTabs now uses next/dynamic with skeleton fallbacks for Players /
  Chat / Mods / Backups / Logs, keeping initial /admin bundle smaller.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
hurkicorgi 2026-04-13 05:48:00 -06:00
parent 19d66c2de6
commit 359a12ef9d
14 changed files with 460 additions and 132 deletions

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@ -1,92 +1,20 @@
import { NextRequest, NextResponse } from "next/server";
import { readFileSync, existsSync } from "fs";
import { auth } from "@/lib/auth";
import { sendCommand } from "@/lib/rcon";
import { readChatMessages } from "@/lib/chat-log";
export const dynamic = "force-dynamic";
const LOG_FILE = "/home/minecraft/server/logs/latest.log";
type ChatMessage = {
time: string;
type: "chat" | "join" | "leave" | "death" | "server";
player: string;
message: string;
};
function parseLogLine(line: string): ChatMessage | null {
// [HH:MM:SS] [Server thread/INFO] [minecraft/DedicatedServer]: <Player> message
const chatMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*<(\w+)>\s*(.*)/
);
if (chatMatch) {
return { time: chatMatch[1], type: "chat", player: chatMatch[2], message: chatMatch[3] };
}
// Player joins
const joinMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:PlayerList|ServerPlayer)\]:\s*(\w+)\s+joined the game/
);
if (joinMatch) {
return { time: joinMatch[1], type: "join", player: joinMatch[2], message: "joined the game" };
}
// Player leaves
const leaveMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:PlayerList|ServerPlayer)\]:\s*(\w+)\s+left the game/
);
if (leaveMatch) {
return { time: leaveMatch[1], type: "leave", player: leaveMatch[2], message: "left the game" };
}
// Deaths
const deathMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*(\w+)\s+(was |died|drowned|burned|fell|starved|suffocated|hit|blew|withered|tried|experienced|went|walked|froze|was prick|was stung|was impaled|was squashed|was skewered|was squished|was pummeled|discovered)(.*)/
);
if (deathMatch) {
return {
time: deathMatch[1],
type: "death",
player: deathMatch[2],
message: deathMatch[3] + (deathMatch[4] || ""),
};
}
// Server say command
const sayMatch = line.match(
/\[(\d{2}:\d{2}:\d{2})\].*\[minecraft\/(?:DedicatedServer|MinecraftServer)\]:\s*\[Server\]\s*(.*)/
);
if (sayMatch) {
return { time: sayMatch[1], type: "server", player: "Server", message: sayMatch[2] };
}
return null;
}
export async function GET(req: NextRequest) {
const session = await auth();
if (!session) {
return NextResponse.json({ error: "Unauthorized" }, { status: 403 });
}
if (!existsSync(LOG_FILE)) {
return NextResponse.json([]);
}
const maxLines = parseInt(req.nextUrl.searchParams.get("lines") || "100");
try {
const content = readFileSync(LOG_FILE, "utf8");
const lines = content.split("\n");
const messages: ChatMessage[] = [];
// Parse from the end, collect up to maxLines relevant messages
for (let i = lines.length - 1; i >= 0 && messages.length < maxLines; i--) {
const msg = parseLogLine(lines[i]);
if (msg) messages.unshift(msg);
}
return NextResponse.json(messages);
return NextResponse.json(readChatMessages(maxLines));
} catch (e) {
return NextResponse.json(
{ error: (e as Error).message },
@ -106,7 +34,6 @@ export async function POST(req: NextRequest) {
return NextResponse.json({ error: "Invalid message" }, { status: 400 });
}
// Sanitize: strip newlines/carriage returns to prevent RCON command injection
const sanitized = message.replace(/[\r\n]/g, "").trim();
if (!sanitized) {
return NextResponse.json({ error: "Empty message" }, { status: 400 });

106
app/api/events/route.ts Normal file
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@ -0,0 +1,106 @@
import { NextRequest } from "next/server";
import { auth } from "@/lib/auth";
import { probeStatus } from "@/lib/server-status";
import { readChatMessages, logMtime } from "@/lib/chat-log";
export const dynamic = "force-dynamic";
export const runtime = "nodejs";
const STATUS_INTERVAL_MS = 5000;
const LOG_POLL_MS = 1500;
const HEARTBEAT_MS = 15_000;
const MAX_LIFETIME_MS = 10 * 60 * 1000;
export async function GET(req: NextRequest) {
const session = await auth();
if (!session) {
return new Response(JSON.stringify({ error: "Unauthorized" }), {
status: 403,
headers: { "Content-Type": "application/json" },
});
}
const encoder = new TextEncoder();
const stream = new ReadableStream({
async start(controller) {
let closed = false;
const timers: ReturnType<typeof setTimeout>[] = [];
const safeSend = (data: string) => {
if (closed) return;
try {
controller.enqueue(encoder.encode(data));
} catch {
closed = true;
}
};
const send = (event: string, payload: unknown) =>
safeSend(`event: ${event}\ndata: ${JSON.stringify(payload)}\n\n`);
const heartbeat = () => safeSend(`: hb ${Date.now()}\n\n`);
const cleanup = () => {
if (closed) return;
closed = true;
for (const t of timers) clearTimeout(t);
try {
controller.close();
} catch {}
};
req.signal.addEventListener("abort", cleanup);
// Initial payload
try {
const status = await probeStatus();
send("status", status);
const chat = readChatMessages(50);
send("chat", chat);
} catch {}
let lastLogMtime = logMtime();
const pollStatus = async () => {
if (closed) return;
try {
const status = await probeStatus();
send("status", status);
} catch {}
if (!closed) timers.push(setTimeout(pollStatus, STATUS_INTERVAL_MS));
};
const pollLog = () => {
if (closed) return;
try {
const mt = logMtime();
if (mt && mt !== lastLogMtime) {
lastLogMtime = mt;
const chat = readChatMessages(50);
send("chat", chat);
}
} catch {}
if (!closed) timers.push(setTimeout(pollLog, LOG_POLL_MS));
};
const beat = () => {
if (closed) return;
heartbeat();
if (!closed) timers.push(setTimeout(beat, HEARTBEAT_MS));
};
timers.push(setTimeout(pollStatus, STATUS_INTERVAL_MS));
timers.push(setTimeout(pollLog, LOG_POLL_MS));
timers.push(setTimeout(beat, HEARTBEAT_MS));
// Hard cap stream lifetime so auth/session stays fresh on reconnect
timers.push(setTimeout(cleanup, MAX_LIFETIME_MS));
},
});
return new Response(stream, {
headers: {
"Content-Type": "text/event-stream; charset=utf-8",
"Cache-Control": "no-cache, no-transform",
Connection: "keep-alive",
"X-Accel-Buffering": "no",
},
});
}

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@ -1,57 +1,9 @@
import { NextResponse } from "next/server";
import { status } from "minecraft-server-util";
import { execSync } from "child_process";
import { MC_SERVER_IP, MC_SERVER_PORT } from "@/lib/constants";
import { sendCommand } from "@/lib/rcon";
import { probeStatus } from "@/lib/server-status";
import { memoAsync } from "@/lib/cache";
export const dynamic = "force-dynamic";
type StatusResult = {
online: boolean;
starting?: boolean;
players: { online: number; max: number };
version?: string;
motd?: string;
};
async function probeStatus(): Promise<StatusResult> {
// Race protocol ping + RCON in parallel — whichever wins first signals "online"
const ping = status(MC_SERVER_IP, MC_SERVER_PORT, { timeout: 3000 }).then(
(r): StatusResult => ({
online: true,
players: { online: r.players.online, max: r.players.max },
version: r.version.name,
motd: r.motd.clean,
})
);
const rcon = sendCommand("list").then((response): StatusResult => {
const match = response.match(/There are (\d+) of a max of (\d+) players/);
return {
online: true,
players: {
online: match ? parseInt(match[1], 10) : 0,
max: match ? parseInt(match[2], 10) : 20,
},
};
});
try {
return await Promise.any([ping, rcon]);
} catch {
// Both failed — check if process is up
let starting = false;
try {
const out = execSync("systemctl is-active minecraft.service", {
encoding: "utf8",
}).trim();
starting = out === "active" || out === "activating";
} catch {}
return { online: false, starting, players: { online: 0, max: 0 } };
}
}
export async function GET() {
const result = await memoAsync("status", 3000, probeStatus);
return NextResponse.json(result, {