Role-based access: admin vs superadmin
- Credentials provider now resolves two distinct accounts from env:
SUPERADMIN_USERNAME / SUPERADMIN_PASSWORD → role "superadmin"
ADMIN_USERNAME / ADMIN_PASSWORD → role "admin"
The role is carried through the JWT and Session callbacks so the UI
and API can gate on it. Types extended via types/next-auth.d.ts.
- lib/auth.ts exports requireRole(minRole) and sessionRole(session).
- /api/players POST rejects "op" and "deop" with 403 unless the caller
is superadmin. All other player actions (whitelist add/remove, ban,
pardon) remain available to both roles.
- lib/use-role.ts (client hook) exposes role / isSuperadmin / authed
for UI gating without duplicating session typing.
- PlayerManager: Add-OP button and per-row Deop action are hidden or
disabled for non-superadmin; when a regular admin is viewing the
Ops tab, a banner explains the read-only state.
- PlayerDrawer: Make Op / Deop button disabled with tooltip for
non-superadmin; whitelist, ban, pardon unchanged.
- Navbar: subtle role pill next to the user name ("Super" for
superadmin amber-tinted, "Admin" for admin).
- Migration note: the existing ADMIN_* credentials now log in as the
restricted admin role. Set SUPERADMIN_USERNAME + SUPERADMIN_PASSWORD
in .env.local to retain operator-management ability. A placeholder
superadmin account was generated in .env.local; the password is in
the commit terminal output only, not the repo.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
3a69dc9243
commit
1ac5513d2c
7 changed files with 151 additions and 18 deletions
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@ -16,6 +16,7 @@ import {
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} from "@/components/ui/card";
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import { PlayerAvatar } from "@/components/PlayerAvatar";
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import { Leaderboard } from "@/components/Leaderboard";
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import { useRole } from "@/lib/use-role";
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type PlayerData = {
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ops: { name: string; uuid: string; level: number }[];
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@ -27,6 +28,7 @@ type Tab = "ops" | "whitelist" | "banned";
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export function PlayerManager() {
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const queryClient = useQueryClient();
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const { isSuperadmin } = useRole();
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const [tab, setTab] = useState<Tab>("ops");
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const [playerName, setPlayerName] = useState("");
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const [banReason, setBanReason] = useState("");
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@ -196,7 +198,12 @@ export function PlayerManager() {
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else if (tab === "whitelist") handleAction("whitelist add");
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else if (tab === "banned") handleAction("ban");
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}}
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disabled={!nameValid || action.isPending}
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disabled={
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!nameValid ||
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action.isPending ||
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(tab === "ops" && !isSuperadmin)
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}
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title={tab === "ops" && !isSuperadmin ? "Super admins only" : undefined}
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className="w-full sm:w-auto"
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>
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{tab === "ops" ? "Add OP" : tab === "whitelist" ? "Add" : "Ban"}
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@ -206,6 +213,11 @@ export function PlayerManager() {
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<Separator />
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{/* Player lists */}
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{tab === "ops" && !isSuperadmin && (
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<p className="text-xs text-muted-foreground bg-muted/50 rounded-md px-3 py-2">
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Read-only — operator management requires super-admin.
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</p>
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)}
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{tab === "ops" && (
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<ul className="space-y-1">
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{data.ops.length === 0 && (
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@ -223,15 +235,17 @@ export function PlayerManager() {
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Lv{p.level}
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</Badge>
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</div>
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<Button
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size="sm"
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variant="ghost"
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onClick={() => handleAction("deop", p.name)}
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disabled={action.isPending}
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className="text-xs h-9 shrink-0 text-muted-foreground sm:opacity-0 sm:group-hover:opacity-100 transition"
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>
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Deop
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</Button>
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{isSuperadmin && (
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<Button
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size="sm"
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variant="ghost"
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onClick={() => handleAction("deop", p.name)}
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disabled={action.isPending}
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className="text-xs h-9 shrink-0 text-muted-foreground sm:opacity-0 sm:group-hover:opacity-100 transition"
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>
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Deop
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</Button>
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)}
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</li>
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))}
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</ul>
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