Role-based access: admin vs superadmin
- Credentials provider now resolves two distinct accounts from env:
SUPERADMIN_USERNAME / SUPERADMIN_PASSWORD → role "superadmin"
ADMIN_USERNAME / ADMIN_PASSWORD → role "admin"
The role is carried through the JWT and Session callbacks so the UI
and API can gate on it. Types extended via types/next-auth.d.ts.
- lib/auth.ts exports requireRole(minRole) and sessionRole(session).
- /api/players POST rejects "op" and "deop" with 403 unless the caller
is superadmin. All other player actions (whitelist add/remove, ban,
pardon) remain available to both roles.
- lib/use-role.ts (client hook) exposes role / isSuperadmin / authed
for UI gating without duplicating session typing.
- PlayerManager: Add-OP button and per-row Deop action are hidden or
disabled for non-superadmin; when a regular admin is viewing the
Ops tab, a banner explains the read-only state.
- PlayerDrawer: Make Op / Deop button disabled with tooltip for
non-superadmin; whitelist, ban, pardon unchanged.
- Navbar: subtle role pill next to the user name ("Super" for
superadmin amber-tinted, "Admin" for admin).
- Migration note: the existing ADMIN_* credentials now log in as the
restricted admin role. Set SUPERADMIN_USERNAME + SUPERADMIN_PASSWORD
in .env.local to retain operator-management ability. A placeholder
superadmin account was generated in .env.local; the password is in
the commit terminal output only, not the repo.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
3a69dc9243
commit
1ac5513d2c
7 changed files with 151 additions and 18 deletions
|
|
@ -12,6 +12,7 @@ import { PlayerAvatar } from "@/components/PlayerAvatar";
|
|||
import { onAppEvent } from "@/lib/events";
|
||||
import { formatHours, timeAgo } from "@/lib/time";
|
||||
import type { PlayerStats } from "@/lib/player-stats";
|
||||
import { useRole } from "@/lib/use-role";
|
||||
|
||||
type PlayerData = {
|
||||
ops: { name: string; uuid: string; level: number }[];
|
||||
|
|
@ -23,6 +24,7 @@ type MetricEntry = { ts: string; players?: string[] };
|
|||
|
||||
export function PlayerDrawer() {
|
||||
const { data: session } = useSession();
|
||||
const { isSuperadmin } = useRole();
|
||||
const queryClient = useQueryClient();
|
||||
const [name, setName] = useState<string | null>(null);
|
||||
const [banReason, setBanReason] = useState("");
|
||||
|
|
@ -200,7 +202,8 @@ export function PlayerDrawer() {
|
|||
onClick={() =>
|
||||
action.mutate({ action: isOp ? "deop" : "op" })
|
||||
}
|
||||
disabled={action.isPending}
|
||||
disabled={action.isPending || !isSuperadmin}
|
||||
title={!isSuperadmin ? "Super admins only" : undefined}
|
||||
className="text-sm"
|
||||
>
|
||||
{isOp ? "Deop" : "Make Op"}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue